It's not as simple as that, not even close. Does Metro Exodus have to simulate airflow over an airfoil/wing? Does Forza simulate ATC for other AI aircraft in the background? My point is that what you are comparing is what you see in X-Plane, with your eyes, and what you see in those games, folding all of that up into a neat little box labelled "FPS", and then going "WTF?". You are comparing many different graphics engines there, forgetting for a moment they are designed from the ground up to do different things. So the big question here is, whats wrong with my X-Plane and why is the CPU value higher than the GPU when it's barely doing any work? Any help would be really appreciated. You can also see that the CPU is barely even utilized at its current state and the GPU is actually being utilized more, but yet the CPU is bottlenecked.įrom the image you can also see that there is more than sufficient RAM available. Under load it can reach to about 80 degrees Celsius. The CPU is barely breaking a sweat at 4.2Ghz and the temps are low for a stock cooler. Only when I lower my system settings to "Low" for both "World Objects" and "World Reflections" do I get a closer CPU to GPU value, but even at low settings, the CPU is still the issue here. Note that these are stable framerates.ĬPU is running at 0.0160 while GPU is running at 0.0108 taken in a very low density mountainous areaĪt LAX the CPU is running at 0.0319 while the GPU is running at 0.0221 Here are my resultant framerate screen-captures. I can easily run 144FPs on other major titles such as Forza, Metro Exodus, NFS Heat, and Project Cars 2 on high to ultra settings. So based on above, I've concluded that the hardware is not the problem. XPG Adata D10 RAM OC'd at 3466MHz (XMP Profile) Here is my system specifications and benchmark results: Hopefully, someone can help point me to whats wrong with my X-Plane.ĭisabling all plugins and sceneries (Essentially running a vanilla setup) It's kind've disappointing. I've disabled all third party plugins and sceneries and yet I still have the problem. A GTX1660) and they get higher frames than I do. My XP is also definately under-performing since I've talked to other people with lower performance builds (Ie. However, the problem here is that I'm getting an unidentified CPU Bottleneck. Anyway, the point is, I've been seeing this issue in Vulkan and I've also heard that Vulkan works on CPU usage optimization. As in, 30Fps in places where I should easily be getting 100Fps, my prior GTX970 was able to outperform an RX5700 in OpenGL. It's an AMD rig and I've tried 11.41 and openGL once on it, the performance was utter garbage. Hi, I don't know if this should be posted on the 11.50 thread but I've never used any version below 11.50 with my new setup.
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